#!/bin/bash
# GONet Network Simulation - Custom Settings
# Edit the values below to create your own network conditions
# Auto-detect determines if this instance is server or client
# Rename to .sh, chmod +x, and change ./GONetSandbox to your game name
#
# IMPORTANT: Network simulation only works in DEVELOPMENT BUILDS or the Unity Editor!
#            These arguments are ignored in Release builds (compiled out for zero overhead).

# Configuration (edit these values):
LATENCY=75
JITTER=25
LOSS=3

./GONetSandbox -netsim -latency $LATENCY -jitter $JITTER -loss $LOSS &
